@interface CharInfo :NSObject{
	#define  STATE_IDLE 0 
	#define  STATE_SHOWING 1 
	#define  STATE_WINNING 2 
	#define  STATE_LOSSING 3 
	#define  STATE_DRAWING 4 
	#define  STATE_DYING 5 
	#define  STATE_LEVELING 6 
	#define  STATE_NONE 7 

	#define  COMMAND_UNKNOWN -1 
	#define  COMMAND_ROCK 0 
	#define  COMMAND_SCISSOR 1 
	#define  COMMAND_PAPER 2 

	#define  CHAR_BIRD		1 
	#define  CHAR_LIZARD	2 
	#define  CHAR_ORC		3 
	#define  CHAR_BAT		4 
	
	#define  CHAR_BASIC		5 
	#define  CHAR_ELF		6 
	#define  CHAR_FISH		7 
	#define  CHAR_CENTAUR	8 
	#define  CHAR_HUMAN		9 
	#define  CHAR_ISZU		10
	#define  CHAR_YINOCH	11 
	#define  CHAR_EDEN		12 
@public 
        int aiType;
	  int experience;
	  int health ;
	  NSString* name ;
	  int race ;
	  int magic ;
	  int score ;
	  int complete;
	  int liveLost;
	  int state;

	  int game;
	  int command;

	  NSString* head;
	  NSString* job;
	  NSString* face0;
	  NSString* face1;
	  NSString* face2;
	  NSString* face3;
	  NSString* face4;
	  NSString* arm1;
	  NSString* arm2;
	  NSString* arm3;
	  NSString* arm4;
	  NSString* arm5;
	  NSString* arm6;
	  NSString* body;
	  NSString* legs;
	  NSString* feets;
	NSString* hand1;
	NSString* hand2;
	NSString* hand3;
	NSString* hand4;
	NSString* hand5;
	NSString* hand6;
	NSString* wapon;
	  NSString* element;
	  NSString* icon;
}
-(id)init:(int)race;
@property int aiType, state,health,magic,command,score;
@property (retain, nonatomic)NSString* name,*job,*head,*face0,*face1,*face2,*face3,*face4,*arm1,*arm2,*arm3,*arm4,*arm5,*arm6,*body,*legs,*feets,*icon,*element;
@property (retain, nonatomic)NSString *hand1,*hand2,*hand3,*hand4,*hand5,*hand6,*wapon;

@end
